@layer components{@media (max-width:767px){.game-tile .game-tile-main{min-height:188px;padding-top:40px}}@media (max-width:359px){.game-tile .game-tile-main{min-height:202px}}@media (prefers-reduced-motion:no-preference){.game-tile-main{transition:transform .18s var(--ease-out)}.game-tile-main .clay-object{transition:transform .38s var(--ease-out);transform-origin:bottom}.game-tile-main .tile-play-mark,.game-tile-actions svg{transition:transform .22s var(--ease-out)}.game-tile-main:active{transform:translateY(1px)scale(.985)}.game-tile-main:active .clay-object{transform:translateY(2px)rotate(2deg)scale(1.04,.96)}.game-tile-actions>a{transition:transform .14s var(--ease-out)}.game-tile-actions>a:active{transform:translateY(1px)scale(.98)}@media (hover:hover) and (pointer:fine){.game-tile-main:is(:hover,:focus-visible){transform:translateY(-3px)}.game-tile-main:is(:hover,:focus-visible) .clay-object{transform:translateY(-5px)rotate(-5deg)scale(1.035)}.game-tile-main:is(:hover,:focus-visible) .tile-play-mark{transform:translate(2px)rotate(-8deg)}.game-tile-main:active{transform:translateY(1px)scale(.985)}.game-tile-main:active .clay-object{transform:translateY(2px)rotate(2deg)scale(1.04,.96)}.game-tile-actions>a:is(:hover,:focus-visible) svg{transform:rotate(-8deg)}}}}@supports not (color:color-mix(in srgb, red, blue)){@media (max-width:767px){.game-tile .game-tile-main:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){min-height:188px;padding-top:40px}}@media (max-width:359px){.game-tile .game-tile-main:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){min-height:202px}}@media (prefers-reduced-motion:no-preference){.game-tile-main:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transition:transform .18s var(--ease-out)}.game-tile-main .clay-object:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transition:transform .38s var(--ease-out);transform-origin:bottom}.game-tile-main .tile-play-mark:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer),.game-tile-actions svg:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transition:transform .22s var(--ease-out)}.game-tile-main:active:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translateY(1px)scale(.985)}.game-tile-main:active .clay-object:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translateY(2px)rotate(2deg)scale(1.04,.96)}.game-tile-actions>a:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transition:transform .14s var(--ease-out)}.game-tile-actions>a:active:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translateY(1px)scale(.98)}@media (hover:hover) and (pointer:fine){.game-tile-main:is(:hover,:focus):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translateY(-3px)}.game-tile-main:is(:hover,:focus) .clay-object:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translateY(-5px)rotate(-5deg)scale(1.035)}.game-tile-main:is(:hover,:focus) .tile-play-mark:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translate(2px)rotate(-8deg)}.game-tile-main:active:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translateY(1px)scale(.985)}.game-tile-main:active .clay-object:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:translateY(2px)rotate(2deg)scale(1.04,.96)}.game-tile-actions>a:is(:hover,:focus) svg:not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer):not(#__cv_layer){transform:rotate(-8deg)}}}}
